Zombiegame Update 1.2 Feedback
Zombiegame's second update was just approved today. It's now up on the app store.
Update #2 features:
- New Golden Weapon: The Combat Shotgun.
- Various new art, including loading screens.
- New level, Dwindling Stockpile, with a new gameplay gimmick.
Let us know what you think. Use this comments thread to leave feedback. We want to hear both your positive and negative feedback. Your input helps us make the next update!
Zombiegame App Store Link
Update #2 features:
- New Golden Weapon: The Combat Shotgun.
- Various new art, including loading screens.
- New level, Dwindling Stockpile, with a new gameplay gimmick.
Let us know what you think. Use this comments thread to leave feedback. We want to hear both your positive and negative feedback. Your input helps us make the next update!
Zombiegame App Store Link
Labels: feedback threads, zombiegame

4 Comments:
I did leave feedback on the app store but it doesn't seem to want to come up. I bought the game because I liked the sound of the concept and the visual style. The first time I played it I was disappointed and thought maybe I'd made a mistake (the reason for this I will detail later) but I soon came to see its brilliance.
Excellent but lacking some things. Here are some suggestions that would bring it up to 5 stars easily:
1) The reason I almost never played the game again was because I really didn't know what I was doing. The tutorial explains nothing. There needs to be a help screen somewhere. I've had the game all day and still have no idea what the different modes mean?!
2) Add a story mode: You almost have it in place with the loading screens and the drawings. Even if you had a simple stop screen animation with a bit of voice acting or text (look at the Dead Space animated comic if you want to know the sort of thing) to tie some acts together it would improve the game incredible amounts. Nothing complicated just literally a 20 second clip or something explaining where you are, i.e. "Quick run into this warehouse to get away from the hordes in the street" then queue progressively harder scenes that do have an end. Like shoot 200 zombies before you progress to the next part of the story which would simply be in a different scenario. The story could even be as simple as escaping from the city which the scenes you already have seem to lend themselves to. Even if it was as basic as this it would really add to the game 300%. With a story mode there is no doubt this game could be a top 10 game on the app store. It has serious potential. A story mode would mean it could reach this.
3) Lastly, really a nitpick more than anything. When playing with headphones I think the distinguished moans could be a tad more distinctive. It's quite hard to tell which direction they come from and the distance etc. But again I didn't rate the app down for this, this is a nitpick that would improve the game.
With these changes this app could easily compete with some of the best in the app store.
I agree with the other guy who posted. I left you guys a glowing review on the app store, but I do think there should just be a explanation for the different game modes, as far as I can tell the only difference is that zombies come faster in some, anyway, a story mode would be great too, you guys could pull off some amazing stuff with that cool art style. One more thing, you need to have it so that the top five people that week get shown. I made it to 5th place this week, but I am very disappointed that no one will be able to see unless they get one spot below or above me.
Anyway, great game. I hope you take my suggestions as, if you make some of these modifications, I think this app could have a shot at number one.
Developer here.
Ob and Kite111: A help screen wouldn't be too difficult. A story mode would be hard to put in without increasing the loading times a bit. Originally we were going to put in story bits in the loading screens, but eventually we decided to put tips in there instead. Maybe we could put the tips in a help page instead, and move story parts in place of the loading screen? Something worth thinking about, anyway.
Ob: Is the only failure of the tutorial that it doesn't explain the game modes? Also, we were planning on adding something related to day-by-day survival and scenario unlocks.
Kite111: We really do need to add scrollable/flickable high scores, so you can see more than just a small amount of scores. Maybe also a webpage highscore list for easy viewing?
Thanks for the great feedback!
Kepa: Yeah, basically my problems were with the lack of explanation for the modes. In what it does the tutorial is fine i.e. explain the basic controls and premise of the game. I was really criticising the fact that there is nowhere in the game that explains the difference in modes and simply a seperate help screen explaining them would suffice as you mentioned above.
I think it would be much better to tie the modes together in a single story mode getting progressively harder as they go on while also integrating different elements like in one scenario you can only use your pistol to kill 100 enemies etc. By all means keeping the seperate modes is a good idea for the odd quick playthrough while waiting on the bus or whatever but an additional progressive story would help the game no end. As you said, integrating the story into the loading screen instead of the tips could be one way of doing this. If the loading times for the game itself are considerably higher than that of the clips explaining the story could the game not load in the background while the clips play? An option to skip could appear once loaded for those not interested in the story. Again, I'm not sure how complicated it would be to integrate this into the game but if practical it could work pretty well meaning any increased loading times wouldn't be noticeable to the untrained eye.
But definately the day-by-day survival thing sounds good and unlockables is a fantastic idea. It will really give the game some sense of progression and achievment if there is a noticeable impact to the time put into the game in terms of unlockables.
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