Friday, April 30, 2010

This blog has moved


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Wednesday, February 10, 2010

Update 4 and Blog News

Update 4 is very, very close to being submitted. Check this website for exclusive info about the Minigore levelset, included with this update!

The blog as you know it is disappearing. All comments and news stories are being wiped. This should happen by the end of the month... R.I.P., blog.

Replacing it is a new blog. The blog will be dedicated solely to art posts, behind the scenes info, fan submissions, and other interesting things. Every week we'll have a new update for it. More traditional news updates will be moving to Twitter.

Saturday, January 30, 2010

Update 3.5 Out!

It's out and on the app store. See the iTunes page for more info! In brief:

- Hookbot's now ghost immune on all levels.
- Only humans can pick up the Forbidden Hats.
- Hookbot has a new item that grants lava and acid immunity.
- OpenFeint leaderboards fixed for the newest levels.
- The first performance fix.

We have another performance fix if people are still having problems. It's a very tricky issue to fix. It's a combination of rarity and that if you're not one of the people hit by this lag issue, it actually makes the game run faster for you.

Tuesday, January 26, 2010

IGF Mobile Finalist + Update 3.5 Submitted!

Hook Champ is a finalist in the IGF Mobile awards, at http://www.igfmobile.com/

We're up in the Best Iphone Game category! This is the most prestigious award possible for our work. Even getting nominated is a pretty huge deal.


Update 3.5 was submitted yesterday. It includes:

- The first attempt to fix performance issues for a small group of people that are having control lag problems. There's now a "speed fix" mode in options that will resolve control lag, and will also hopefully help framerate for those afflicted people. We plan to spend more time with this in update 4 if that doesn't quite do it.

- Hookbot no longer has to worry about ghost death on the Forbidden Hat levels. However, he is also on strike for those levels and will not pick up hats. If you want to unlock the special hats for those levels, you'll have to do it as a human.

- By popular request, a new item has been added to Hookbot that provides protection against lava and acid.

- OpenFeint scoreboards for the Stone, Bronze, and Silver Hatboxes added.


Update 4 work has already started. It was delayed a little by Update 3.5. The next update should be ready in early February.

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Thursday, January 21, 2010

Update 3.5 Nearing Completion

We've been working on an update mostly for people that have been experiencing a weird slowdown bug. The last patch should have increased speeds for everyone across the board, but a few people have had large slowdowns on lava levels. If you've been having this problem, please post below with your OS version.

Full list of Update 3.5 changes:

- Fixing the slowdown bug some people are having.
- Making Hookbot immune to the ghosts on the newest levelset.
- OpenFeint scoreboards for the latest levels.
- OpenFeint save restore functionality.

This will delay Update 4 slightly, which should now be in early February. Update 4 will be another big update, and will include new levels. These levels, and all levels in the future, will be new "normal difficulty" extra level sets. These will all be available without having to beat Bull, and will generally be more casual levels.

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Saturday, January 16, 2010

DLC Profile Art



















As requested, here are the profiles from the DLC screens of Hookbot and Zelle. Later I'll figure out where to put all the Hook Champ art assets in a more accessible place.

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Update 3 Out!

Have fun dying in the new levels! We'll be monitoring the update for any problems and working on our next game.

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